Tpree-dimensional video playback on different hardware and software platforms



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Abstract

The main problem during three-dimensional video recording and playback is conversion of recorded information into universal format compatible with the entire range of target platforms. This article observes problem solutions used in existing software products, and proposes method based on detection of techniques and graphic effects used in recording application.

About the authors

Aleksandr A Tsyganov

Samara State Technical University

Email: hitrolisk@gmail.com
Samara State Technical University

References

  1. David Kirk, Randima Fernando. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics. - Pearson, 2004. - 816 p.
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  3. Евченко А. OpenGL и DirectX: программирование графики. - СПб.: Питер, 2006. - 352 с. 4.Эндрю Роллингз, Дэйв Моррис. Проектирование и архитектура компьютерных игр. - М.: Вильямс. - 2005. - 1040 с.

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