The role of video games as complex intellectual property objects in the development of artificial intelligence

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The article evaluates the role of video games in the development of artificial intelligence and examines the problems of understanding the legal nature of a video game as an object of intellectual property in the era of digital society. The article analyzes the existing judicial practice on these issues, the contradictory approaches of representatives of legal doctrine in determining the legal nature of a computer game, as well as international experience in the development of artificial intelligence.

The purpose of the study is to determine the role of video games in the formation of artificial intelligence and its further development, as well as to form a unified approach to determining the legal nature of a video game. These goals are due to the rapid growth in the popularity of artificial intelligence and video games at the time of the study.

Results. Based on the results of the study, the author comes to the conclusion that in accordance with the very legal essence of the video game and the legislation of the Russian Federation in force at the time of the study, a computer game, as a general rule, should be classified as complex intellectual property objects as a multimedia product. In extremely rare cases, such a qualification may be in favor of a computer program, the role of video games in the formation and development of artificial intelligence is assessed at a high level. However, to date, video games in Russia lack legal certainty both at the level of laws and law enforcement practice, which makes it difficult to test technologies on their platform. In this regard, a more stable legal certainty in relation to video games will lead to a higher rate of development of domestic artificial intelligence technologies.

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Sobre autores

Aslan Shomakhov

Financial University under the Government of the Russian Federation

Autor responsável pela correspondência
Email: Shomahov3107@mail.ru
Código SPIN: 3599-0971

Faculty of Law

Rússia, Moscow

Bibliografia

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  7. Subbotin S.A. Legal protection of video game characters. In: Law of Digital Economy – 2022 (18): Yearbook-anthology. M.A. Rozhkova (Head and scientific ed.). Moscow: Statut. 2022. Pp. 314–334.

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