Analysis of Foreign Approaches to Development of E-Games Economy and Esports: Experience of Industry Leaders


Cite item

Full Text

Open Access Open Access
Restricted Access Access granted
Restricted Access Subscription or Fee Access

Abstract

The development of the economy of computer games and esports largely depends on the effectiveness of state management of this industry. The problem of cybersport regulation became the subject of scientific researches more than 20 years ago, however, still there is no unified approach to the understanding of cybersport. Domestic and foreign economists mostly limited themselves to the study of management impacts at the micro level, as well as the field of event marketing on the example of esports tournaments. There is an obvious need for further development of theoretical and methodological foundations aimed at the development of promising tools to support and stimulate sustainable growth of the economy of computer games and esports in Russia. The aim of the study is to analyze and summarize the best foreign practices of supporting and developing the economy of computer games and esports. This study uses a systematic approach. The authors have critically analyzed Russian and foreign sources and literature on the problem of regulation of computer games and esports. By the results of the analysis were summed up the best practices to promote the development of esports in South Korea, China, the USA and in some other countries. It is made the conclusion about the necessity of development of eco-system of esports in Russia, which will allow to diversify economy of esports and to accelerate its growth due to attraction of more international companies and e-sportsmen, making income for private and public sectors and holding more international sport events. Prospective directions and priority initiatives for the sustainable development of domestic esports are proposed.

Full Text

Restricted Access

About the authors

Konstantin K. Pozdnyakov

ANO PGPE «PSB Academy»

Email: kk.pozdnyakov@gmail.com
Cand. Sci. (Econ.), PhD, General Director Moscow, Russian Federation

Julia O. Ivanova

Financial University under the Government of the Russian Federation

Email: yuoivanova@fa.ru
Cand. Sci. (Econ.), Associate Professor of the Faculty «Higher School of Management» Moscow, Russian Federation

Andrey V. Yakovlev

Financial University under the Government of the Russian Federation

Email: iakovliev_2001@list.ru
the Faculty «Higher School of Management» Moscow, Russian Federation

References

  1. Aksentiev A.L. The impact of esports on the global sports industry // Regional Bulletin. 2020. No. 7 (46). pp. 32-33.
  2. Altukhov S.V., Verevkin V.M. The model of esports management in China as a basis for stimulating a healthy lifestyle and protecting national interests // Managerial Sciences. 2020. No. 2. pp. 22-30.
  3. Blagodarnyj A.I., Samsonov E.A. Financial aspects of investing in esports in the digital economy // Eurasian Scientific Association. 2020. No. 11-4 (69). pp. 230-233.
  4. Voskresenskaya E.V., Loiko A.N. Trends in the development of esports (computer sports) in the Russian Federation // Colloquium-journal. 2019. No.12 (36). pp. 115-118.
  5. Klyuchnikov N.I. The economic essence of esports // Bulletin of Science. 2019. Vol. 3. No. 6 (15). pp. 69-72.
  6. Kulikova K.O. Investments in esports // The power of systems. 2020. No. 4 (17). pp. 18-24.
  7. Lednev M.V., Shulga A.I. Esports as an object of marketing // Alley of Science. 2021. Vol. 1. No. 4 (55). pp. 103-107.
  8. Pozdnyakov K.K., Andreev N.V. On the conceptualization of the concept of esports: a critical analysis of the literature // Audit statements. 2021. No. 3. pp. 191-195.
  9. Rogova T.M., Kolesnikova K.A. Key financial aspects in the field of esports in Russia and in the global world. Economy. Management. Finance. 2021. No. 2 (24). pp. 8-12.
  10. Semenova D.O. Prospects for the development of esports // Economics and management in the XXI century: information technologies, biotechnologies, physical education and sports: A collection of reports and scientific articles by teachers and students based on the materials of the international scientific and practical conference on the problems of small and medium-sized businesses / Moscow, 2020. pp. 71-78.
  11. Solntsev I.V. Economics of esports // Innovation. 2018. No.5 (235). pp. 62-67.
  12. Tabakov N.E., Poroshina L.A. Economics of esports and its development // Priority directions of innovation activity in industry: Collection of scientific articles on the results of the international scientific conference. 2020. pp. 252-253.
  13. Funk D.C., Pizzo A.D., Baker B.J. eSport management: Embracing eSport education and research opportunities // Sport Management Review. 2018. vol. 21. P. 7-13.
  14. Karhulahti V.M. Reconsidering esport: economics and executive ownership // Physical Cultural Sports Study Research. 2017. vol. 74. P. 43-53.
  15. Kow Y.M., Young T. Media technologies and learning in the starcraft esport community: Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13). Association for Computing Machinery. New York. 2013. P. 387-398.
  16. Newzoo: Global Esports Market report. 2020. URL: https://newzoo.com/insights/trend-reports/newzoo-global-esports-market-report-2020-light-version/ (дата обращения: 29.10.2021).
  17. Parshakov Р., Oskolkova М. Determinants of performance in eSports: A country-level Analysis February // International Journal of Sport Finance. 2018. vol. 13 (1). P. 34-51.

Supplementary files

Supplementary Files
Action
1. JATS XML


This website uses cookies

You consent to our cookies if you continue to use our website.

About Cookies